This week on Twitch we’re promoting the launch of Adobe Animate CC, a re-brand (and significant update) to Flash Pro CC.
We’ve got an amazing array of guests who are showcasing their amazing talents/techniques, tips & tricks. As part of that showcase, we got Grant Skinner and Mike Gaboury to create a game live-on-stream (entitled ‘Bubblecano’) and my task was to compose the theme and all the game music.
Here’s a first listen at yesterday’s live recording (just a rough mix).
I wrote this in about 10 minutes, and everything you’re hearing was played and recorded live-on-stream…
“Bubblecano” – words and music by jason a. levine
Bubble, bubble, bubble, bubble
Ani Mate, the shaman great
Saving friends from a fiery end
Bubble bubble bubble bubble
Watch out for the red-hot lava
Blow your bubbles to the sky
Save your peeps and save the day
A lesser shaman wouldn’t try
Bubble, bubble, bubble, bubble
You can watch the actual process of the recording (as well as the creation of the game itself) by going to the VOD on the Adobe Twitch channel. The recording session begins around the 7th hour (approx 07:15 into the stream)
Be sure to Follow Me on my Twitch channel for regular streams on audio, video and imagery.
If you’re a Creative Cloud member and Adobe Audition user*, you probably didn’t know that you have a library of over 15,000 royalty-free soundeffects, loops and music beds to accompany your music/audio/soundtrack creation needs.
With the release of Adobe Stock in late June, we’re hoping that soon they will offer audio and video.
In the meantime, you can access and download all available audio content at the link below:
Greetings all! I’ve been home less than 24-hours from MAX2013, and what can I say? It was an incredible event this year. And while I have a separate “MAX Wrap-Up” post planned, I wanted to first post a few things that I promised during my sessions.
As mentioned during MAX, AdobeTV just published a three-part series I recently shot on DSLR Editing, which includes not only Premiere Pro, but Adobe Prelude CC and a section of DSLR Multicamera Editing, featuring the AMAZING new ‘audio sync’ feature, an exciting new addition to Premiere Pro CC. Those episodes are posted below (Parts 1-3)
Tomorrow I’ll be posting the additional classes, “Edit What You Want: Ingest and Selection with Adobe Prelude”, “Advanced Mixing Techniques” and “Encoding For Web and Tablets”.
Over the last year I’ve had numerous requests for ‘…a plugin that would allow me to instantly conform my audio files to a particular loudness standard.’
The good news is: we have this feature built-in to Adobe Audition. The not-so-good news is that while I’ve shown this feature several times (in various tutorials), it’s always been part of another video (which makes it extremely hard to find, even for me!).
So, I’m happy bring you a standalone video on how to finalize your audio, in compliance with common Broadcast Standards using Adobe Audition CS6…
What’s also really cool? You can use Audition’s Match Volume feature to normalize dialogue tracks, compute average loudness across a host of music/underscore files, and instantly normalize (either peak or RMS) to any given value. Oh, and there are even MORE loudness options available to you as well (in a drop-down menu)
Well, 2012 is coming to a close, but as promised, here’s the next new episode from my recent sessions at AdobeTV. This one, a very cool new addition to Adobe Audition (and a highly-requested feature for many versions now) features how to use the Dynamics Proceessor in a sidechain, allowing you to use a trigger (ie, a voice-over) to automatically ‘duck’ music underneath it (without doing the previous, manual method of drawing envelopes).